What's interesting about the series is its successful use history as a game mechanic, and its ability to construct realistic environments around the largely fantastical story. While the opening instalment explored the chaos of the Crusades-era Middle East, Assassin's II and its follow-up move the action to Renaissance Italy, where the killer sect must once again confront its ongoing enemy, the shadowy Knights Templar order, now harboured within the increasingly powerful Catholic church. Following the travails of a secret society of assassins through hundreds of years of European history, the games combine acrobatic exploration with twisting conspiracy narratives and gutsy combat. And while the news is still dominated by the moneymaking behemoth that is Call of Duty: Black Ops, an altogether more intricate and richly defined title launches today.Īssassin's Creed: Brotherhood is the latest in Ubisoft's highly successful series of visually stunning action adventures. It’s actually a new comic book based on the Tunguska explosion hinted at in ACII.Another week, another major video game release. That Russian/red star Assassins logo that popped up a week or two ago was not a hint that the next Assassin’s Creed game would take you to Russia. (but not Ezio or Altair, as that wouldn’t make sense in the scope of the story) Q: How many multiplayer characters total?Ī: A lot. Everything that we have started will resolve… Eventually. Q: Will we learn more about the ancient assassins from that room where you place the seals you collect in ACII?Ī: Yes. Q: Will there ever be any female assassins? Things will change quite a bit in the present day. Q: Will there be more Desmond gameplay in ACB?Ī: Yes, it’ll take a very unexpected turn. Some more highlights from the fan Q & A section: Oh, and two new characters were revealed: a Blacksmith and a Soldier, and based on the Q&A that followed the panel, there’ll likely be more revealed between now and the game’s November release. I’ve heard it described as a modern videogame take on hide-and-seek, and that seems accurate. However it fits into the story, it looks like a good time. They’ve been uploading the skills that actual Assassins like Desmond have been unlocking into their most adept pupils, and their training simulation is our multiplayer. Remember that room filled with Animi (Animuses?) during the escape scene at the beginning of ACII? That’s the Templar-controlled company’s training ground for new, counter-assassins. Multiplayer mode is no different: “Abstergo has been busy,” said Yohalem. Even the game’s menus are part of the Animus machine that Desmond channels the past in. The writers stressed that it’s important that everything fits into the story of Assassin’s Creed. Characters that seemed merely helpful or 1-dimensional in ACII will reveal themselves to be more complex now. Expect almost everyone that you met in ACII (but didn’t kill, natch) to return, albeit through deepened relationships. In AC: Brotherhood, we’ll see how the returning Ezio will exemplify those qualities in the continuing struggles of the Assassins vs the Templars. It takes more than just charisma to be a leader, but you’ve got to make a lot of right decisions before people put their life in your hands. Lead Writer Jeffrey Yohalem revealed more about AC: Brotherhood’s structure: it’s going to chronicle the struggle that leads to true leadership, based around the principles of Machiavelli’s The Prince. But first – feast your eyes on the new multiplayer trailer. The writers on the franchise spoke about the process of creating the storyline – “exploring the cracks in history,” as they put it – at their San Diego Comic-Con panel Nothing is True, Everything is Forbidden – writing for Assassin’s Creed. If you’ve played through the Assassin’s Creed games, it’s obvious that a lot of thought went into the world of Assassins vs Templars – especially if you’ve unlocked every last thing in ACII.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |